Yan Morala
Yan Morala
Senior Character Artist | Lead Artist
Madrid, Spain

Summary

I’m a French Character Artist and digital sculptor with more than 10 years experience in the Entertainment Industrty, specialized in high-poly and low-poly characters and creatures modelling, texturing and lighting.

I've worked for many different studios and companies like Ubisoft, Gameloft, TAT Productions or Giant Animations on various projects as games, tv series, collectibles...

I'm versatile and I can work on a large palette of assets, from concepts to high end assets.

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Skills

Character ModelingCreature ModelingDigital Sculpting3D ModelingTexturingShadingLightingRenderingLook Development

Software proficiency

ZBrush
ZBrush
Substance Painter
Substance Painter
Maya
Maya
3ds Max
3ds Max
Arnold
Arnold
Redshift
Redshift
V-Ray
V-Ray
Corona Renderer
Corona Renderer
Marvelous Designer
Marvelous Designer
Ornatrix
Ornatrix
Keyshot
Keyshot
Photoshop
Photoshop

Experience

  • Senior 3D Character Artist / Lead Artist at Gameloft
    Madrid, Spain
    January 2015 - Present

    HighRes / Low Res modelling, texturing, shading, lighting and rendering characters for games and illustrations

  • Senior 3D Character Artist at Giant Animation
    March 2017 - September 2017

    Character and Props Texturing and Shading for TV series assets

  • 3D Character Artist at Wide Productions
    Montpellier, France
    August 2013 - August 2014

    Raging Heroes miniatures / TGG Kickstarter: 3d Character Artist (miniature digital sculpting, props, weapons, 3d print exports, ...)

  • 3D Character Artist at Ubisoft
    Montpellier, France
    August 2010 - August 2013

    - Rayman Legends: 3d Character Artist

    - Zombi-U, Ghost Recon Future Soldier, Rabbids, Just Dance 2, Artoys Eeerz: 3d Artist / Marketing Artist

  • 3D Character Artist at TAT Productions
    Toulouse, France
    September 2009 - July 2010

    The Jungle Bunch TV serie: 3d Character Artist (character modeling, texturing, shading, props, environment)

  • 3D Artist at Arc Center
    Toulouse, France
    March 2003 - December 2008

    Architecture & Real Estate modeling, texturing, shading and lighting.